Drake of the 99 Dragons (2003) - MobyGames (2025)

Drake of the 99 Dragons (2003) - MobyGames (1)

Drake of the 99 Dragons (2003) - MobyGames (2)

aka: 99 Long Deleike

Moby ID: 19163

  • Overview
  • Credits
  • Reviews
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Released
November 3, 2003 on Xbox
Credits
67 people
Releases by Date (by platform)
  • 2003 (Xbox)
  • 2004 (Windows)
Publishers
  • Majesco Sales, Inc.
  • Noviy Disk
  • Piko Interactive LLC
Developers
  • Idol FX AB
Moby Score

4.1

#25,736 of 25.9K
Critics
24% (10)
Players
(14)
Review Ranking
  • #832 on Xbox
Collected By
37 players
Genre
Action
Perspective
Behind view
Gameplay
Shooter

Xbox Specs

ESRB Rating
Teen
Number of Offline Players
1 Player
[ view all 16 specs ]

Note: We may earn an affiliate commission on purchases made via eBay, Amazon and GOG links (prices updated 1/22 6:02 PM )

Description

The clan of the 99 Dragons has been wiped out and the artifact they had been guarding has fallen into the wrong hands. One of the clan members, Drake, is brought back from the dead to avenge his clan and recover the lost treasure.

Dubbed as an interactive comic book of sorts, this 3rd person shooter has the player utilize a series of violent means to achieve his goals, which effectively equals to shooting at everything that moves with Drake's dual guns.

Spellings

  • 99龙德雷克 - Chinese spelling (simplified)
  • Дрейк из клана 99 драконов - Russian spelling

Groups +

  • Console Generation Exclusives: Xbox

Screenshots

Promos

Credits (Xbox version)

67 People (58 developers, 9 thanks) · View all

Game Design Lead
  • Stefan Ljungqvist
Additional Game Design
  • Marcus Thorell
  • Martin Eklund
  • Johan Sjöberg
Programming Lead
  • Anders Å
  • Martin Eklund
Programming
  • Andreas Thorsén
  • Rikard Herlitz
Game Program Scripting Lead
  • Marcus Thorell
Game Program Scripting
  • Tobias Andersson
  • Magnus Johansson
  • Ivar Dahlberg
  • Jörgen Strömbro
Character Modelling Lead
  • Joel Sundberg
  • Ville Fredell
Character Modelling
  • Marcus Thorell
  • Ivar Dahlberg
Level Design Quality Assurance
  • Henrik Pettersson
Level Modelling
  • Marcus Thorell
  • Tobias Andersson
  • Magnus Johansson
  • Jörgen Strömbro
  • Krystof Rebkowski
  • Ivar Dahlberg
  • Ville Fredell
[ full credits ]

Reviews

Critics

Average score: 24% (based on 10 ratings)

Players

Average score: 2.3 out of 5 (based on 14 ratings with 1 reviews)

An unplayable, uncontrollable, and absolutely horrible mess of a game.

The Good
The game's "comic book"-style presentation is a nice idea, but that's about it.

The Bad
Drake of the 99 Dragons was easily the worst game on the Xbox at the time, and is still one of the worst today. The fact that other games like World War II Combat: Road to Berlin have managed to do even worse than this is absolutely disgusting. From that previous sentence alone, you should get exactly an idea of how awful this game is. But I shouldn't consider myself surprised: The game's developers, Idol FX, have already gained an abysmal reputation from their budget-priced PC terrorist shooter FBI Hostage Rescue, which I also thought was one of the worst games to come out in a long time.

Do you seriously want an explanation of everything that's wrong with Drake of the 99 Dragons? How about this: Everything is wrong with the game. Okay, so do you really want an explanation? Yes? Here it is, you requested it. This might take all day...

The controls are absolutely atrocious. Due to some form of collision detection problems, the game will "auto-aim" at enemies that are in the other room. Yet, you can't shoot through the walls that they're behind. You can move the right aiming thumbstick to get the your aim off of the targeted enemy, but then this leads to another huge problem. The right thumbstick is also assigned to control the third-person camera, but your aim will not re-align with the camera. As such, you won't see where the heck you're aiming most of the time. Then this leads to another huge problem. The aforementioned aiming problems are extremely frustrating because enemies apparently don't have the same aiming problems that you do, given the fact that they're really good shots even when they're pretty far from you. After a few minutes of this unintuitive trial-and-error gameplay, I gave up.

Despite the fact that I like the "comic book" presentation of the game, the rest of the game looks abysmal in terms of graphics. It is obvious that the cartoonish look of the game is intentional, to make it look like a comic book. But that isn't the problem with the graphics: the problem is that everything in the game is detail-challenged and generally ugly, with a very low polygon count and a horrible framerate. The sound effects are even worse: almost all of the sounds are low-quality versions of those in other, better games, and the terribly glitchy sound engine only makes the already terrible sound effects even worse.

The Bottom Line
Overall, Idol FX has made a game that shows almost no effort whatsoever. The notoriously awful gameplay makes me think that there wasn't any kind of quality-assurance testing whatsoever with this game. It's just that awful. Whatever you do, stay away from this pile of crap at all costs, and don't say I didn't warn you!!!

Xbox · by Spartan_234 (424) · 2006

Analytics

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Identifiers +

  • MobyGames ID: 19163
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Contributors to this Entry

Game added by Cadorna.

Xbox added by Sciere.

Additional contributors: Unicorn Lynx, Sciere, Klaster_1.

Game added September 15, 2005. Last modified December 27, 2024.

Drake of the 99 Dragons (2003) - MobyGames (2025)
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