Hopmon Bounce

Hopmon Bounce

* Simple tap controls
* Play as up to 10 unique Hopmon with varying play styles
* 5 Boss Stages
* 5 Biomes with an array of Hopmon
* Endless Scrolling Action
* Compete on the leaderboards
* Earn Achievements and keep track of your stats to compare with friends

Contains in game currency which can be brought to unlock and upgrade Hopmon. Purchases in game support me the developer to continue making fun games. I'm a solo developer and hope to create more fun for players.

Mastering Hopmon Bounce: Instructions

Tap on the left or right of the screen to bounce in that direction

Land on platforms to restore your jumps

Hit the top of other monsters to defeat them and fill your special attack charge

Tap on the special attack when its charged to activate it tap again where you want to use it.

For PC
use the left and right arrows to bounce
Click the power icon to use it click again for where to release it

How is this game categorized?

The main category that describes this game is Casual.

Did the game use a game creation tool like GameMaker or Cocos2d?

The technology stack relies on Construct 3.

Which development company worked on this game?

The individual or company that worked on creating this game is Cody Purcell.

Does the game offer a mobile version?

Yes, Hopmon Bounce supports mobile gameplay.

Which gender demographic is this game made for?

This game appeals to Male & Female players.

Which keywords are used to categorize this game?

Tags to categorize this game would be bounce, endless, jumping.

Which age cohort is the game specifically aimed at?

The recommended age bracket for playing this game is Kids, Teens, Young Adults, Adults, Seniors.

Does the game include any content with blood or injuries?

Yes, there are violent scenes involving blood in Hopmon Bounce.

Is there any kind of cruelty depicted in this game?

Yes, Hopmon Bounce contains violent or abusive content.

Is the game designed for children?

No, Hopmon Bounce is not intended for a child-friendly experience.
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